![]() Some quick mental arithmetic tells me it needs 6-7 guesses when it comes to the 7/5 that is listed as being at the top end of the negotiation scale. (2 guesses will be needed just to isolate the gifts needed. The best technique needs 4 attempts for success before you reach the end of D1, D2 gets you get into the 5 mark, and the less said about 7 choices the better. Sure the negotiations start easy in FoE (max 2 guesses) but even halfway into D1 needs a bit of luck to get it in 3. If you were lucky you could make it in 3, if you weren't unlucky you could make it in 4, but pure skill needed a maximum of 5 guesses. The original 4 combo from 6 choices in Mastermind needed 4-5 attempts (practically speaking) to solve purely by skill/theory. You may already know all this stuff, but figured i'd put them here, since I had to learn them the hard way.Mastermind was a great game. At least get the 10% boost, since its so cheap. Its more than worth it to get a boost from your Tavern.leave the enemy that has auto-hit back to always hit you first, so your rogues can ignore that first shot, and do some damage back. Never hit an enemy that has auto-hit back with your regular armies (after they change from rogue). There is a certain order to kill the enemy.That second hit is critical to killing enemy units with 2 shots each. So not only will the rogue ignore the first hit, when they turn into a unit, they hit the enemy once more. Your actual unit that goes with the 7 rogues must be a unit that has auto-hit back when struck.But there are other things that I learned that helped get through GE3 only losing a handful of rogues, and getting at least about half way through GE4 on a regular bases. Obviously the other advice about getting the fighting GB's up in level is great and a must do.
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